Introduction
In “Dragon’s Dogma 2,” embark on the side quest “A Case of Sculptor’s Block” to assist in creating a sculpture. Although this quest takes time, you’ll earn a substantial reward and a powerful consumable tool. Our guide shows you how to start and complete the quest efficiently.
How to Start A Case of Sculptor’s Block
Start this quest in Vernworth’s Noble Quarter at Klark’s Estate, where you’ll meet Klark, a noble boasting an impressive sculpture collection. He’s missing the centerpiece and asks you to check on the sculptor in Bakbattahl.
Meet Fulvio in Bakbattahl
Find Fulvio in his workshop below the Residential Area or near your Private Dwelling, if you’ve purchased it. Talk to him to continue.
Head to the Wasteland Griffin’s Nest
Accompany Fulvio to the Wasteland Griffin’s Nest, located west of Enoa Battahl Forest. You’ll meet him just before entering the nest area.
Fight the Griffin as Long as Possible
Fight the Griffin while Fulvio sketches, as his timing is uncertain. Use the Medusa Head to instantly turn the Griffin to stone, allowing Fulvio to complete his sketches quickly. While you can try using Ice to freeze the Griffin, this often leads to a less satisfactory outcome. If the Griffin flies away when its health is low, the objective will still be marked as complete, but Fulvio will be unsatisfied.
Visit Fulvio After a Few Days in the quest “A Case of Sculptor’s Block”
Pass time for a few days, then return to Fulvio in his workshop. He’ll inform you that you’ve received an invitation to the sculpture unveiling at Klark’s estate in Vernworth.
Travel to Klark’s Estate in Vernworth
Enter Klark’s estate, head to the second floor, and go through the left door to trigger a cutscene of Klark unveiling the sculpture.The success of Fulvio’s sketches affects the sculpture’s appearance, dialogue, and quest rewards. The quest completes after the cutscene.
Rewards of completing “A Case of Sculptor’s Block”
・XP: 4,500・Gold: 14,000
Tap on this link to check our guide on “The Wandering Roots”.